And the heists were long enough that players could never have more than 2 heists on cooldown. This meant that players could partake in other heists (there were a total of 5) if they wanted to keep playing. However, the cooldown was of 48 minutes if players were to replay the same heist. Introduction of Cooldown Timersįast forward to 2015 when Heists DLC got released where players were able to join together for setup missions followed by a finale to conduct a Heist. There weren't any specific cooldowns that prevented players from replaying the missions. Back when the game launched in 2013, we primarily had contact missions to play.
Let's take a step back and start from the beginning.
Replay Cayo Perico Heist completely Solo? Wait for an entirety of 3 in-game days, i.e., 144 minutes. Replay the same Heist? Also Wait 48 minutes. Replay VIP Work mission? Wait 10 Minutes. GTA Online has essentially become a cooldown simulator game where players have to manage the cooldown of missions just to keep playing something in the game instead of having any freedom to play whatever they want to play.Įver had the feeling that after completing a mission, you wanted to play it again but when you attempt to do so, you are greeted by a very neat message at the top left of your screen telling you to wait for the Cooldown Time? That's what GTA Online has gradually become over its lifespan.ĭo you want to play a new Casino Work mission? Wait 3 Minutes.